![]() On console, the analog stick is used to move the protagonist around, giving more direct control of them when not engaging in combat. On PC, moving around the player character is done in the traditional point-and-click style that acts more as ordering the party around instead of direct control. This is undoubtedly the most substantial difference between the two versions, but there are a number of smaller changes that subtly change the experience. ![]() Previews for Baldur's Gate 3 have noted that the command wheel used to replace the hotkeys can feel a little clunky since to mash all the functions together, it feels more like there are 3 command wheels to sort through. Since the game was built with a keyboard and mouse in mind, practically all functions needed to be adapted for ease of use on a controller. Where the differences get interesting is how each version plays. ![]() Whether this is just how the game will always run or if this is based on a potential performance mode is not known, but whichever it is, it is safe to say the console counterpart will not have the suite of graphics options available to players on PC. It is unknown what resolution the game will run at on PS5, but Sony mentioned that Baldur's Gate 3 is targeting 60 FPS on the console. While this might not reflect the final game due to being in early access for several years, it would be disappointing to console fans who wanted visual parity with the final PC version. One of the most notable differences between both versions of Baldur's Gate 3 is that the PS5 version appears to be graphically dated based on trailers shown by Sony.
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