![]() In testing terms, it makes far more sense to release the Event on the app first, to give the necessary time to fix bugs. yet I am unable to beta test the very platform which needs most time to circulate around. It is that I am here to beta test, bringing some professional experience with me and willing to apply it. It isn’t just that I am pissed off as a player on this world to not have a proper chance to play, though I am pissed off with that. If there are bugs to be found, why is it that only the bugs highlighted by the browser are considered important? Why is it that any bugs to be found on the app will likely not even have time to be fixed before the event goes live? Why is it that the way the Event is played on the browser is the only measure of how the server is performing, even though some of the accesses from the app are obviously quite different. If there are no bugs to be found, there is no need of beta testing and Inno should shut down the beta server, saving themselves time and expense, both of which could be put into better use if there were never any bugs. The remaining bugs should be those which are only evidenced by saturation testing in a simulated real environment - the beta testing stage. Slightly less obvious bugs are hopefully caught in alpha testing. ![]() Click to expand.If the bugs were obvious, they should be caught by code review.
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